• GPU Pro is out, and more

    Updated: 2010-06-25 16:07:08
    A few days before the official release date of July 1, the book GPU Pro is out. Think “ShaderX, but now with color”. The example programs and source code are free to download. As mentioned before, more about it at Wolfgang Engel’s book blog.

  • Conference Schedule Followup

    Updated: 2010-06-25 02:25:49
    Last month I noted some resources for finding out about graphics conference due dates and meeting dates. Naty pointed out that we, in fact, host one ourselves, by Ke-Sen Huang. Other people noted this nice one and this detailed one. I’m posting today because Yamauchi Hitoshi has updated his own conference calendar (due to suggestions [...]

  • Gamefest 2010 Presentations

    Updated: 2010-06-18 03:11:43
    I attended this year’s Gamefest back in February. Gamefest is a conference run by Microsoft, focusing on games development for Microsoft platforms (Xbox 360 and Windows). This year (unusually, due to the presence of prerelease information on Kinect, at the time still known as “Project Natal”) the conference was only open to registered platform developers. [...]

  • Shanghai 3D

    Updated: 2010-06-17 01:49:43
    Some computerish graphicsy photos from my trip to Shanghai. First, they’ve got the right definition of 3D: But what about Cartesian coordinates? This pavilion certainly predates those, definitely 3D: A cool sculpture from the World Expo (Robin Green comments “…hsync timing issues”): Thomas, a happy customer of our 2nd edition: Given the number of “name-brand” [...]

  • SIGGRAPH 2010 Panels

    Updated: 2010-06-04 18:36:30
    I don’t often go to SIGGRAPH panels, but this year’s list includes three that look very tempting. Here they are, sorted by date: Future Directions in Graphics Research Sunday, 25 July, 3:45 PM – 5:15 PM The SIGGRAPH website description says, “This panel presents the results of an NSF-funded workshop on defining broader, fundamental long-term [...]

  • SIGGRAPH 2010 Talks

    Updated: 2010-06-04 08:15:00
    After the courses, the next best source of good SIGGRAPH material for games and real-time graphics professionals is the Talks (formerly called Sketches), and this year is no exception. The final list of Talks can be found on the SIGGRAPH Talks webpage, as well as in the Advance Program PDF. I will summarize the most [...]

  • SIGGRAPH 2010 Courses Update

    Updated: 2010-06-04 00:56:54
    Since my original post about the SIGGRAPH 2010 courses, some of the courses now have updated speaker lists (including mine – regardless of what Eric may think, I’m not about to risk Hyper-Cerebral Electrosis by speaking for three hours straight). I’ll give the notable updates here: Stylized Rendering in Games Covered games will include: Borderlands [...]

  • Martin Gardner, a great person

    Updated: 2010-06-03 02:57:36
    Some have heard, some haven’t, so I’ll mention it here: Martin Gardner passed away a few days ago, age 95. If you’re saying “who?”, then you’re in for a treat, as there’s a great set of books and articles you haven’t yet discovered. He wrote about mathematical ideas and puzzles (he popularized Conway’s Game of [...]

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